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English (United States) · Viz Media
Plot
Ace high school table tennis players push their passion to the limit in this story of self-discovery, told by Eisner Award winner Taiyo Matsumoto.
Makoto "Smile" Tsukimoto doesn’t smile even though he’s got a natural talent for playing ping pong. As one of the best players in school, all hopes are on him to win the regional high school tournament, but winning is not what Smile really wants to do. Will the fierce competition to be number one bring out his best or drive him away from the game? Ping Pong is Taiyo Matsumoto’s masterwork reflection on friendship and self-discovery, presented here in two volumes, featuring color art, the bonus story Tamura and an afterward by the original Japanese series editor.
Translated by Michael Arias, director of Tekkonkinkreet.
Things have changed since the last inter-high tournament. Peco has quit the game, and "Smile" Tsukimoto's desire to play is gone. Even "Demon" Sakuma has been kicked off the Kaio team. But Coach Koizumi isn't going to let all that talent go to waste and launches a plan to get Tsukimoto back on the team and into top condition. Every great athlete needs a great rival to push them past their limits, and Peco and Smile—friends since they were children—must now challenge each other to become the heroes they always dreamed they could be.
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Publication date
September 15, 2020
ISBN / Barcode
What readers say
4,7
4.7 6
mmarianop has rated510/21/2023
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Glorioso, emotivo, demoledor, todos los adjetivos. Obra fundamental imposible de soltar. Necesito leer todo lo que exista de Matsumoto ya
chronicles has rated55/1/2026
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eamayo has rated53/1/2026
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lucypyon has rated44/21/2025
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coke707 has rated47/7/2022
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supermanu92 has rated53/4/2024
¿Cómo puede ser tan puñeteramente épica una historia sobre el ping pong?